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PostSubject: Edit - Just a Thought   Edit - Just a Thought Icon_minitimeSat Jul 07, 2007 11:18 pm

It's been almost a week since I joined this society. With the goals and ideas set forth already, I feel that being part of something special more significantly may help in the overall progression of the society rp-wise and game-wise.

Just to make things clear, I am not only thinking of changing my potential class choice because of such society based factors. I think I may be changing from naval officer to privateer. This change made has many personal pros and few cons.

Pros:
- Traveling and being independent in many goals and quests.
- I would like some degree of economic success both personally and reflecting this society.
- Easily distinguishable by skill. If a privateer in a large galleon "schools" a ship of the line because of more knowledge and strategy (wind, speed and boarding advantage), his name will be remembered.
- More association amongst this particular guild. I know for certain that my alt will be a merchant, I just have not gone into detail about a name, rp backstory, and other things. As a privateer, not only will I benefit this guild, but it will be a smart choice for support for when my freetrader sets sail.
- Lastly, if i plan to base my character as a combat ready associate, I hope to get there fast when in dire need. As a privateer, you have a selection of the fastest ships in the Caribbean. (gotta be fun when an SOL challenges you in the middle of the sea and you tuck-tail and run like a champ Razz)

No real cons besides having to change my character's backstory a bit and putting the new naval branch idea into a disadvantage. I'll still be French, still be sent by the King, but not one looking for ranks in the military, but success in exploration and aiding the economy.. Not many changes needed.


Last edited by on Sun Jul 08, 2007 11:12 am; edited 2 times in total
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Hamish MacBane
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PostSubject: Re: Edit - Just a Thought   Edit - Just a Thought Icon_minitimeSun Jul 08, 2007 12:17 am

Well, I respect what you want to do. Really play what you want. Naval officers can use fast and light ships also, and their skills lend to combat according to the devs, so honestly I don't see NO's running around in SoLs all the time anyway. Likely they will be used for certain occasions and left in port for others. I think merchants are the ones that get the real speed advantages skill wise. Privateers are for taking prizes, good in a tangle, NO's are the real combat work horses. Their skills, even in a light ship, will likely be the hardest to beat at proper range and when giving and setting up for a broadside. I think they'll all have their advantages and it'll really come down to your own playstyle. To me a privateer/merchant/smuggler, fits my play style. I'm not a hot and heavy PvPer. I usually play support. I like to run fast into something and avoid a fight if I can sneak past. I can PvP and tend to gravitate to the stealth types...which is how I see a privateer.

Anyway, it's not problem if you want to switch. We can change up our stories a bit. Or perhaps you started as a NO in the story, but later can write something up (after the tavern bit) about deciding you really like the HC's freedom and you decide to give up your commission. Just something to throw out there. We'll be glad to have you whatever profession you choose. Smile

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PostSubject: Re: Edit - Just a Thought   Edit - Just a Thought Icon_minitimeSun Jul 08, 2007 12:58 am

Another thing about privateers that officers may not get easy access to based on preferred goals.. is the supersticous quests. From a davlog (or was it a weblog), it was mentioned that Naval Officers never had much of a superstition, but as a privateer or a pirate, things can linger that will make their hearts racing, especially in the Bermuda Triangle. I'm sure its possible as an officer to do those quests, but again, I also want to be an open minded sailor.. and as you said.. a free sailor. I don't want to make my character revolve around the King's orders as an officer, but to sail with my own goals, and again let my actions aid the success of my future merchant. From what I read, privateers will also have access to certain warships, same as freetraders. And God willing, hopefully that means the Trinity, too. Smile

Any other advice/comparisn on the privateers + naval officers? Maybe I have misread what privateers can do in terms of gameplay flexibility/versatility, speed, and still being a force to be reckoned with. To be honest, I want to wait to see if this beta push allows me in. If so, I will make my final decision from in the game. I just hate to think my profession choice is still "on the table" especially when you're trying to develope your character. (One day he wakes up an officer, the next he wakes as a free sailor.. visa versa, grrrr)

P.S. I thought officers were restricted to warships, especially endgame. And wouldn't privateers have those abilities/skills to improve sail speed/manueverability during combat? Or was that freetraders? scratch
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PostSubject: Re: Edit - Just a Thought   Edit - Just a Thought Icon_minitimeSun Jul 08, 2007 10:48 am

Restricted? Naval officers, like the other three professions, can sail any non-career specific ship regardless of level. Just because Naval officers get SoLs in the upper levels doesn't mean you have to sail them. Actually, it would probably be borderline suicidal to use one regularly (i.e. without an escort fleet).
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PostSubject: Re: Edit - Just a Thought   Edit - Just a Thought Icon_minitimeSun Jul 08, 2007 11:11 am

Really?

Maybe I should rethink my intentions of changing profession. Again, I'll let the beta experience decide, even if it takes me open beta to find out. What I mainly want to do is be all I can be in naval combat AND have fun being on my own, which means fast sails and manueverablity in those tough situations. I assumed that's what privateers can pull off.

How about we pretend this thread was just a thought, and not a commitment, eh lads? Embarassed
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PostSubject: Re: Edit - Just a Thought   Edit - Just a Thought Icon_minitimeSun Jul 08, 2007 1:49 pm

If all professions can't be played solo, then they have messed up and will have to make adjustments.

That is simply a reality of selling any game in today's overall environment.

Note: I didn't say equally as easily but realistically, if you simply can't solo with a class then it is largely unplayable. Now if you want to be pretty strong when going solo then that might restrict you a bit more but I can't imagine playing a character where, even if you are patient, you just can't really progress without a group or guild.

Rereading: You did say with a naval combat emphasis and that probably will limit you out of the merchant class. I'd guess they'd be the most handicapped in that area of the game. That said, I'd think that is yet another reason that the others MUST be very playable from a naval combat standpoint - after all how many people can you limit and still have good naval combat.
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PostSubject: Re: Edit - Just a Thought   Edit - Just a Thought Icon_minitimeSun Jul 08, 2007 2:47 pm

Actually Dermid, I've been thinking that freetraders could be pretty potent in naval combat. Not so much when soloing, but you don't need to much to rule PvE anyway.

The way I see it, the devs have said that freetraders will have speed related skills. What that says to me is that in group pvp they can take some very manuverable ships and make them even more manuverable, resulting in some interesting tactics.

Whether that will work in reality or not, I don't know.
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PostSubject: Re: Edit - Just a Thought   Edit - Just a Thought Icon_minitimeMon Jul 09, 2007 12:09 am

Especially if your good at Avatar combat then you may be able to board and destroy a vessel twice your size.
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Hamish MacBane
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PostSubject: Re: Edit - Just a Thought   Edit - Just a Thought Icon_minitimeMon Jul 09, 2007 9:12 am

Yeah, basically from all that I have read, Privateers specialize in boarding actions. They are faster due to their ships, but the Freetrader gets the speed buffs. Privateers are considered the scout/harrassment class. I can see them being the decoys alot of times. Sitting outside the rim and waiting for the Naval guys to engage and then coming in an hitting from an unexpected location. If you want flat out ship to ship combat, then from what it sounds like you want Navy. They say the Navy is the premier combat class as far as skills focus. I'm sure that doesn't mean a privateer couldn't hold his own against a Naval guy, but I'm sure it's tougher. Privateers generally went after merchant ships, not SoLs or warships. They might go after pirates of other nations also, but again we're not dealing with warships here generally. Privateers are the best boarders, but they have to be able to get in close and also have to be good at avatar combat as Jon mentioned.

I would imagine the Navy is the premier pirate hunters, port attackers/defenders. This is traditionally what they did. While I'm sure Privs/Officer have many similarities, I'd bet that all things being equal skill wise with the players that the officer would have an edge in range and ship to ship combat.

This is conjecture based on what I've read, not personal insight, so take it for what it's worth.

However as to open beta...they have mentioned having one, but this doesn't mean open to the public, it still usually invite only. They may open it up all the way, they haven't said yet, I just don't want anyone to get their hopes up. Open beta usually mean stress test. Still if you get in game and try out both classes and like one over the other we'll still be here to help you get caught up if you switch. Fortunately in this game switching and starting over has less impact since level plays a much smaller role in the grand scheme of things.

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PostSubject: Re: Edit - Just a Thought   Edit - Just a Thought Icon_minitimeMon Jul 09, 2007 4:42 pm

Thx for the input, guys. I think I'll stick with Naval Officer, especially with the recent "battle royale" devlog featuring a dev/tester 25v25'er with officers as the "meat and potatoes" of the power.

Also, now that I know that Naval Officers are NOT restricted to warships and can be effective/efficient with "fast" ships, it is also another plus. My main interest in combat would be the heavy hitter that stands its ground. I do not want to be part of the squad whos main degree of strategy is to harass and sacrifice.
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