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PostSubject: M15 patch notes   M15 patch notes Icon_minitimeWed May 06, 2009 7:08 am

Milestone 1.15 Testbed Patch Notes

Quote :
This is a milestone update with about a month's worth of changes. Some of the biggest changes you'll notice:

  • Skirmish improvements:


    • Boarding works now.
    • You can switch ships to any ship in your Dockyard, regardless of where it's located, while in the Skirmish Lobby.
    • And there's a new battle type: Point Battles. Instead of limiting
      the battle solely on how many people can attend, you can limit it by
      points, leading to a wider variety of ships and play-styles to try. See Taelorn's devlog for details.

    </li>
We are hoping to go live with Skirmish in this milestone - let us know if you see any reason we shouldn't. Historically, boarding while in a ship skirmish and making lobby changes have been areas where bugs were easy to find.


  • Black Flags and Dread Saints: This fourth installment includes treasure hunts! See Pramas' devlog for details.
  • 6 new ships - The Bloody Dagger Refit Frigate, Khan Flute, Macedon
    Hunting Fourth Rate, and Vengeance Privateer Frigate are Testbed-only
    in M15 but we expect the Poseidon and the Alymer to go live with 1.15.

Release Notes for 1.14.63.0 are here.
Known Issues:

  • We haven't been able to animate females doing treasure map missions
    as well as we'd like. There are some limitations to our internal tools
    that make this process more difficult than it should be. We hope to
    resolve this in a future release.
  • We also haven't animated digging as well as we'd like. Should be good by the time 1.15 goes live.
  • When you zoom out from the Poseidon, it disappears. That and other
    graphical issues with that ship will be resolved before we go live with
    1.15.

Differences between 1.14.57.0 and 1.15.27.0 include but aren't limited to:
Ships / Outfitting:

  • Achilles: 10x7lb -> 10x8lb, 34x12lb -> 34x13lb.
    Armor/Structure Bonus 45% -> 50%, Sail Bonus 25% -> 30%, Running
    90% -> 93%, Close Haul 75% -> 77.5%, Beam Reach 87.5 -> 90%.
    Reduced gun loss rate.
  • Agamemnon: Speed 14.5 -> 15 (16.5 -> 16.75 for the Reaper's Grasp).
  • Alexander: Turning Decel 8.85 -> 7.85, Slow Turn Rate 2.15 ->
    2.5, Fast Turn Rate 6.32 -> 7.12, Speed 14.6 -> 15.5, Running 80%
    -> 90%
  • Alymer: A new, level 1 tiny ship.
  • Arcadia: Broad Reach 80% -> 83.5%, Running 70% -> 80%, Speed 15.95 -> 16.1, Beam Reach 95% -> 97.5.
  • 'Bloody Dagger' Refit Frigate: Cutthroat only, a blend of the
    Defiant and Tigre with a tight battery range. This ship is available
    only on Testbed - it will not being going live with 1.15. But give her
    a spin and let us know what you think.
  • Cursed Blade: Max Speed 16.4 -> 16.3. Armor/Structure Bonus 60% -> 55%, Sail Bonus 25% -> 20%, 12x8lb -> 10x8lb.
  • Dauntless: Sails 2600 -> 2950
  • Defiant (base only): Cargo Capacity 150 -> 160.
  • Hellbrand: Now available as a FT refit. Reduced level to 28, added 10% reload. Speed 15 -> 15.75.
  • Hercules (Heavy) Now available to all careers.
  • Hercules (Sleek): Now available to all careers.
  • Intrepid: Max Crew 300 -> 330
  • 'Khan' Flute: Freetrader-only level 50 ship. This ship is available
    only on Testbed - it will not being going live with 1.15. But give her
    a spin and let us know what you think.
  • 'Macedon' Hunter's Fourth Rate: Navy only, fast version of the
    Alexander. This ship is available only on Testbed - it will not being
    going live with 1.15. But give her a spin and let us know what you
    think.
  • Mignone: Reduced gun loss rate.
  • Monarch: Reload Bonus 15% -> 20%
  • Mont Blanc: 8x6lb -> 8x7lb
  • Mordaunt: 10x4lb -> 10x6lb, Speed 14.7 -> 15.3, Running 80% -> 90%
  • Poseidon: A new, level 50 Fourth Rate that costs one lineship bundle.
  • Prince: 28x12lb -> 28x14lb
  • Raa: 20x9lb -> 20x8lb.
  • Sultan: The wind indicator was showing a larger upwind radius than appropriate. Fixed.
  • Trinidad: +1 accuracy, Sail Bonus 15% -> 25%, Acceleration 1.48
    -> 1.58, Turning Accel 7.5 -> 8.5, Sail Defense 22 -> 26,
    30x14lb -> 30x15lb.
  • Triumphant: 4x4lb -> 4x6lb.
  • 'Vengeance' Privateer Frigate is a level 50 bundleboat. It will be
    available on testbed but not live in M15. Give it a whirl and let us
    know your feedback.
  • Increased the battle speed of tiny ships.
  • Acceleration can no longer drop below 0.25.
  • After winning boarding combat, your Ship Stats UI didn't always reflect changes from modifications to your ship. Fixed.

Ship Combat / Skills:

  • If you declined to auto-join a groupmate when they went into
    battle, if they later threw a flare and you tried to join, you'd be
    prevented. Fixed.
  • If you're in a stormy room and board another ship, you should now
    be fighting on the deck in the storm as opposed to having the sun
    suddenly come out and the skies mysteriously clear.

Buccaneer

  • Career, Survivor, Battle Logistics: Changed Resist, All to Resist, Armor & Structure.
  • Bloody Minds: Crew Resist 50% -> 40%.
  • Buccaneer: Crew Resist 10% -> 5%.
  • Command Evasion: Removed All Resist.
  • Inspiration: All Resist 5% -> Armor / Structure Resist 4%.
  • Jugular: -1.5% DR per hit -> -0.15 DR per hit (changed from relative to absolute).
  • Repair Under Fire: Resist Timer 12min -> 18min.
  • Survivor: Resist 10% -> 8%, Duration 5 min -> 4 min.
  • Whistle Down the Wind: Resist 30% -> 25%.
  • Wolf Pack Prowlers: All Resist -> Armor Resist.

Freetrader

  • Battle Preparations (Defense): All Resist changed to Armor/Structure Resist.

Navy

  • Battle Doctrine Defense, Defender Resist, Last Stand, Scatter Shot: Changed Resist, All to Resist, Armor & Structure.
  • Focused Fire: -40% DR -> -3 DR.
  • Pirate Hunter: Added 7% acceleration.

Swashbuckling:

  • Duelist NPCs now have unique animations so it's easier to distinguish the various types of enemies you're fighting.
  • We now send less data across the Internet during avatar combat.
    This should help performance a bit. We're continuing to work to improve
    performance, though.
  • NPCs no longer drop loot in boarding combat. They weren't supposed to in the first place.

Missions:

  • We nerfed loot dropped by NPCs in missions to diminish the
    incentive to grind them. Daily missions and Open Sea NPCs are
    unaffected. Special pirate gang loot such as the Hammered Copper Pot
    and Monkey Island Rum no longer drop from ships in missions. Look for
    ships carrying these items on the Open Sea instead.
  • British Tutorial: Fixed some barrels that were sunk into the ground.
  • A Sheep in Wolf's Clothing: Text wasn't appearing correctly for group members. Fixed. Similarly for A Barbadian's Head.
  • A Barbadian's Head: If you failed the mission, you still got a new
    Encounter Objective to reach the escape point. Tweaked the objectives
    so they make more sense in failure cases.
  • Frog Brothers: The doors in the sewers didn't glow blue as they should. Fixed.
  • Unhappy Meals: Fixed a bug caused by a race condition.
  • The Expected, Opposite Reaction: Fixed a problem in the ship room
    used by this and other missions where the map didn't match the room
    itself.
  • Crocodile Tears: Fixed some logic that could cause this mission to end badly. Or not end at all.
  • Economy Tutorial: Freetrader Moran's name was being left out of the text. Fixed.
  • When the word "Any" is localized, it doesn't necessarily start with
    the first letter in the alphabet and so doesn't necessarily sort at the
    top of the dropdown. Added a hyphen before "Any" and also before "All"
    in order to ensure they sort at the top, regardless of language.

Economy:

  • If you only had a regional warehouse, you couldn't access it via the Econ UI while in the Open Sea. Fixed.
  • If an auction item sold while you were in a mission, the
    notification would leave out the name of the port where the item was
    listed. Fixed.
  • Added the Mastercraft El Dragon, van Hoorn, Mastercraft van Hoorn, and the Mastercraft Minerva to the Careening Camp.
  • Added the 'Hellbrand' Indiaman as a level 25 Freetrader Refit.
    Added the Refit item for the 'Hellbrand' Indiaman to the Mark of
    Victory exchange for 20 Marks of Trade.
  • Added Pillaged Plans to the loot tables, as well as the Pirate Mark of Victory exchange.
  • Freetraders can now exchange Royal Encomiums for Writs to the
    Prince, Invincible, Trinity, Triumphant, Valiant, Wenden, and
    Mastercraft Hercules. Freetraders may also turn these Writs in along
    with an appropriate Uncertified Deed to create a Ship Deed of the same
    type.
  • Reduced the cost of the Valiant from 3 LSB to 2.
  • Reduced the cost of the Wenden from 8 LSB to 6.
  • Reduced the cost of the Couronne from 8 LSB to 6.
  • Adjusted the insurance values for the Valiant, Wenden, Poseidon, Couronne, and Mastercraft Couronne.
  • Decreased the cost of the Writ for the Heavy Hercules from 30 to 25.
  • Decreased the cost of the Writ for the Mastercraft Hercules from 60 to 50.
  • Slightly increased the chance to get a Royal Commendation, or Royal Encomium when claiming a derelict.
  • Reduced the cost to Draft the Assembly Yard from 24,000db to 10,000db.
  • Reduced the cost to Construct the Assembly Yard from 10,000db to 5,000db.
  • Reduced the Upkeep cost on the Assembly Yard from 5,000db to 1,000db..
  • Mission Items was not supposed to be in the Item Category dropdown in the Auction House. Fixed.
  • Trial accounts are no longer allowed to trade.

Open Sea:

  • Fixed another one of the bugs that could cause empty battle markers on the Open Sea.
  • Fixed a number of graphical issues in the Open Sea such as floaty names or the ports themselves being misaligned.
  • A single ship was called Lost Ironsides (3). Now he's just Lost Ironsides.

PvP / Port Contention:

  • We've added Point Battles to Skirmish. You can now limit a battle
    based on "points" rather than by number of players on a side. In this
    way, you can have a more interesting mix of ships and player levels
    than you might otherwise. Points are shown on ship deeds and in the
    Switch Ship UI in Skirmish.
  • You can now choose a different ship to use during a Skirmish from
    your Dockyard when you're in a Skirmish Lobby (except when the battle
    is in progress or the Skirmish is awaiting renewal). When you leave the
    lobby, you return to the ship you have docked in this port. Switching
    ships marks you as Not Ready so don't forget to click I'm Ready when
    you're all set to play. Smile
  • If you're in the midst of boarding combat when the Skirmish timer
    runs out, we used to tell you that you were defeated, which wasn't
    entirely accurate. Now boarding combat ends and you get the expected
    Skirmish results UI.
  • Fixed a bug where spawning into the Pit (swashbuckling Skirmish room), you wouldn't see the other avatars for a couple seconds.
  • All Participants in a Port Battle now receive 5 Marks of Victory, 5
    Marks of Trade, and 5000db. The Winners receive an additional 3 Marks
    of Victory, 3 Marks of Trade, and 2500db. To be a "participant", you
    must have been in the Port Battle for 30 minutes, have died in the Port
    Battle, have killed someone in the Port Battle, or be present at the in
    the Port Battle when it ends.
  • There was a bug where, sometimes when a ship sunk, its ghost would
    continue to haunt the battle by blocking shots at other ships. Fixed.

Art / Sound:

  • If you received a mask by doing Mime is Money or the like, the mask
    is now a clothing item you can wear. The masks weren't fitting well and
    making them clothing enabled us to fix them properly. Go into Character
    Info and Customize Outfit and select it from the eye options. You only
    have the mask available if you had previously earned it - it's not
    available to all players.
  • Males can now wear "small gloves" like female avatars.
  • Added the striped variant of the female short skirt per your request.
  • Improved the animations used by most violinists.
  • We've added variations of the Shop to various towns.
  • Guanica: Improved the lighting.
  • BSharp tweaked the lighting in a few other rooms including some
    shops and some mission rooms. Now they should be more pleasant places
    to be.
  • Pointe-a-Pitre: The Chaise Rental Agent now has a horse and buggy.
  • Whitby (and towns that look like it): Corrected the lighting on the
    hanging pallet. Also fixed some graphical issues with tents and
    canopies.
  • Fixed a bug that caused the rigging on the Mordaunt to disappear when you zoomed away from it.
  • Added metal wind chimes to various towns. This is the first pass -
    expect different wind chimes in different towns in later versions.

UI:

  • Group rewards now show up in the "Rewards" channel instead of the "Group" channel.
  • Reworded the text in the crash dump UI to clarify the fact that
    sending a crash dump is not the same as logging a support request. If
    you need us to respond to you, you need to log a support request.
  • When interacting with an NPC in ship space, we were showing you an
    empty portrait because we don't have access to the avatar of that
    captain at that point. Now, we show you the text without the empty
    portrait box.

Stability / Performance:

  • Made some changes that should improve our startup time.
  • Tweaked the way we log errors in an attempt to improve the
    likelihood that the cause of a crash gets written to your log file
    before the game goes down.
  • Fixed a game crash that could occur when using Alt-Enter to switch between windowed and full screen mode.

Misc:

  • GMs were having difficulty with certain name changes. Fixed.
  • Added some names to the Russian reserved name list per Akella.
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PostSubject: Re: M15 patch notes   M15 patch notes Icon_minitimeWed May 06, 2009 7:15 am

Major changes that I can see:

OMG, Skirmish!
Participating in a port battle is finally rewarded, and not just a Russian-roulette money sink as to whether you die or not.
JOMT and other grind-missions no longer as profitable due to nerfed loot.
More missions in the Dread Saints arc.

Fun/cosmetic:

The mask is now a clothing option instead of an item (Rejoice, Marcus)
Males can wear the small gloves like teh girls do (Rejoice, Emile)
New shop insides.
Chaise agents now have horses, holy crap!
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PostSubject: Re: M15 patch notes   M15 patch notes Icon_minitimeWed May 06, 2009 8:03 am

horray they fix the mask Very Happy and for those who dont know

<----- those are Marcus' eyebrows in the eyeholes. Razz
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PostSubject: Re: M15 patch notes   M15 patch notes Icon_minitimeWed May 06, 2009 8:33 am

Marcus Villnius wrote:
<----- those are Marcus' eyebrows in the eyeholes. Razz

OMGLOL! I never noticed.
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PostSubject: Re: M15 patch notes   M15 patch notes Icon_minitimeWed May 06, 2009 8:47 am

Edit: Message got Fux'd, I don't have enough care in the planet to fix this.

Nutshelled: Darkwing duck reference and Irony.


Last edited by Captain_Kael on Wed May 06, 2009 8:56 am; edited 2 times in total
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PostSubject: Re: M15 patch notes   M15 patch notes Icon_minitimeWed May 06, 2009 8:53 am

Captain_Kael wrote:
He is the terror who can't see a damn thing in the night.

+1 to awesome for Darkwing Duck references

Captain_Kael wrote:
So it finally takes this damn long to see a horse in game, and its ironically enough on an island city.

I would never have noticed that...

I wanna ride the horsie. cheers
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PostSubject: Re: M15 patch notes   M15 patch notes Icon_minitimeWed May 06, 2009 8:57 am

Chantilly wrote:

Captain_Kael wrote:
So it finally takes this damn long to see a horse in game, and its ironically enough on an island city.

I would never have noticed that...

I wanna ride the horsie. cheers

Only if I can ride a horse while captaining my ship Zapp Brannigan style.

Edit: Christ am I fat-fingering my posts this morning.
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PostSubject: Re: M15 patch notes   M15 patch notes Icon_minitimeWed May 06, 2009 9:00 am

Captain_Kael wrote:
Only if I can ride a horse while captaining my ship Zapp Brannigan style.

Kif: Captain, may I have a word with you?
Zapp Brannigan: No!
Kif
: It's an emergency, sir.
Zapp Brannigan
: Come back when it's a catastrophe.
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PostSubject: Re: M15 patch notes   M15 patch notes Icon_minitimeWed May 06, 2009 10:16 am

ZB: "If we can hit that bull's-eye,
the rest of the dominoes will fall like a house of cards.
Checkmate!"
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PostSubject: Re: M15 patch notes   M15 patch notes Icon_minitimeWed May 06, 2009 10:17 am

ZB: "...but paper covers rock and rock crushes scissors... kif, we have a conundrum. get me some paper, a rock and some scissors."
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Deoiridh
Merchant Captain
Merchant Captain
Deoiridh

Number of posts : 669
Localisation : Belle Isle (Virginia, US)
Registration date : 2007-05-22

Character sheet
Locations: Belle Isle, New Orleans, Irish Point
Production: Shot, Cannons, Fittings, Powder, Unrest Supplies
Requirements: Saltpeter, Limestone, Doubloons

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PostSubject: Re: M15 patch notes   M15 patch notes Icon_minitimeWed May 06, 2009 8:43 pm

Marcus Villnius wrote:
horray they fix the mask Very Happy and for those who dont know

<----- those are Marcus' eyebrows in the eyeholes. Razz

I think I may have nightmares now.

_________________
Deoiridh D'Alembert, Freetrader.
Merchant Captain of Le Rire de Dieu
out of Belle Isle, New France
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PostSubject: Re: M15 patch notes   M15 patch notes Icon_minitimeThu May 07, 2009 12:59 am

Deoiridh wrote:
Marcus Villnius wrote:
horray they fix the mask Very Happy and for those who dont know

<----- those are Marcus' eyebrows in the eyeholes. Razz

I think I may have nightmares now.

Just puts the focus on him when he does an eyebrow waggle.

"Now, you face ME!" *waggle-waggle*
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PostSubject: Re: M15 patch notes   M15 patch notes Icon_minitimeThu May 07, 2009 3:38 am

What the heck is a Darkwing Duck?
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PostSubject: Re: M15 patch notes   M15 patch notes Icon_minitimeThu May 07, 2009 9:27 am

You've never heard of Darkwing Duck Shocked have you even heard of Talespin and Ducktales Razz
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PostSubject: Re: M15 patch notes   M15 patch notes Icon_minitimeThu May 07, 2009 1:25 pm

Cathern Flowers wrote:
What the heck is a Darkwing Duck?

Lenin Cat is not amused. Not amused at all.
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PostSubject: Re: M15 patch notes   M15 patch notes Icon_minitimeThu May 07, 2009 3:56 pm

Captain_Kael wrote:
Cathern Flowers wrote:
What the heck is a Darkwing Duck?

Lenin Cat is not amused. Not amused at all.

Plays glorious Lenin Cat national anthem

/salute
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Edwin Stewart

Edwin Stewart

Number of posts : 143
Age : 59
Localisation : washington state, USA
Registration date : 2007-12-08

Character sheet
Locations: Tampa, New Orleans
Production: Ironmongery and Naval Stores (Guns, shot,repair items, keels, frames, planks, mast, spars, sails, rigging, tar, etc Everything but assembly)
Requirements: Ores and logs

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PostSubject: Re: M15 patch notes   M15 patch notes Icon_minitimeThu May 07, 2009 8:11 pm

Chantilly wrote:
Captain_Kael wrote:
Only if I can ride a horse while captaining my ship Zapp Brannigan style.

Kif: Captain, may I have a word with you?
Zapp Brannigan: No!
Kif
: It's an emergency, sir.
Zapp Brannigan
: Come back when it's a catastrophe.

Lenin Cat....CAT..tas..trophe.....

Keelhauing is too good for those that pun.
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PostSubject: Re: M15 patch notes   M15 patch notes Icon_minitimeTue May 26, 2009 2:44 pm

Rumor is that M15 goes live tonight. Set your downloads before you go to work in the morning (or before you go to bed, you crazy stay-up-all-night types).
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Edwin Stewart

Edwin Stewart

Number of posts : 143
Age : 59
Localisation : washington state, USA
Registration date : 2007-12-08

Character sheet
Locations: Tampa, New Orleans
Production: Ironmongery and Naval Stores (Guns, shot,repair items, keels, frames, planks, mast, spars, sails, rigging, tar, etc Everything but assembly)
Requirements: Ores and logs

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PostSubject: Re: M15 patch notes   M15 patch notes Icon_minitimeTue May 26, 2009 7:48 pm

I am so glad I waited on the Couronne....pig
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PostSubject: Re: M15 patch notes   M15 patch notes Icon_minitimeWed May 27, 2009 12:18 am

NOTE TO SELF when I wake up in the morning and inevitably check the forums before I go to work: SET DOWNLOAD TO STUN.
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PostSubject: Re: M15 patch notes   M15 patch notes Icon_minitimeWed May 27, 2009 6:08 am

Looks like catastrophic SOE fail - very late patching today. In fact, I think it might be happening now. Hurry up so I can set to patch while I'm at work, dammit! SOE sucks.

via Misha:

reading in bed w/ @FLS_Rusty awaiting response from SOE to questions i have about an alarming email they sent.

@mrsashlux Fine question. That was SOE's alarming news - patch not ready. Sad If it's ready by 6a, MilMan will upgrade. Otherwise, delay.
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PostSubject: Re: M15 patch notes   M15 patch notes Icon_minitimeWed May 27, 2009 6:26 am

So far, looks like delay. If they patch, I'll have to do it after I get home. Ugh.

In another news, final patch notes are here:

http://support.flyinglab.com/cgi-bin/flyinglab.cfg/php/enduser/std_adp.php?p_faqid=1045
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PostSubject: Re: M15 patch notes   M15 patch notes Icon_minitimeWed May 27, 2009 7:20 am

Official word from Rhaegar is that patch is delayed. Continue on with your lives, citizens, nothing to see here until tomorrow.
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PostSubject: Re: M15 patch notes   M15 patch notes Icon_minitimeWed May 27, 2009 9:49 am

KHAAAAAAAAAN!
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PostSubject: Re: M15 patch notes   M15 patch notes Icon_minitimeWed May 27, 2009 10:06 am

Marcus Villnius wrote:
KHAAAAAAAAAN!


FFFFFFFFFFFFFFFFFFFFFFFFFFFFFF-

...Ah well, they'll be here before I take a pair of pliers to their faces.. hopefully.
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